Dead Rising

Aug. 9, 2008

On the recommendation of a someone, I decided to take a look at Dead Rising. I know this game made a big splash a few years ago, it's time I saw what it was all about.

I found it infuriating on so many different levels.

Category

Survival Sandbox

Pros

Cons

Verdict

I died, and the game presents no option of "go back to the last checkpoint." Instead I got sent all the way back to my first save point... that I did about 20 minutes into the cutscene heavy intro. There was no point for me to play the last 15 minutes of my hour on this, since I'd just be rehashing everything I already did.

This game certainly seems designed for play once you fully learn the system. In the hour I had, I could not fully learn the system. As a result, the first hour sucked.

Is it worth playing more to discover the potential goodness inside? I don't know. To relate this to a movie, would you walk out of the theatre if the first 30 minutes of a two hour film sucked? There seems to be this strange philosophy with games that it's acceptable to make a player suffer until they "get it." In other words, there's too little emphasis on bootstrapping the player for the system.

Ultimately, I do not think I'd play this game more based on the little I got to see. I'd only be doing it to give the game the benefit of the doubt.